Scouting Notes
- Great fluid mover in space, complete lower-body flexibility.
- Good deep-ball break-up skills thanks to above-average ball-tracking.
- His zone technique is terrible, constantly took his eyes off receivers in his zone, or played way too far off unnecessarily.
- Drew a ton of penalties.
- Stopping or redirecting in an instant isn’t great, got juked countless times. Any double-move, head-fake, or even simple route-break threw him way off coverage and created tons of separation.
- Break-up timing is off, leading to penalties.
- Got absolutely destroyed against many opponents, namely Tennessee, who pieced him up all game.
Short Summary
Kelee Ringo is a classic story of unrealized potential. After being a 5-star recruit and a big name out of High School, he failed to ever develop into a quality player after multiple years with an elite program.
Stop me if you’ve heard this before – he has all the physical traits you could ask for. He is an exceptional athlete, with great quickness, explosion, and speed. Unfortunately for him, that’s pretty common in this draft. To make matters worse, he is highly flawed in nearly every technical aspect of the game. While he has a good feel for the field, he makes way too many bad decisions, and he can’t seem to ever “get it right”. Despite being the biggest name in that Georgia secondary, nobody seemed afraid of throwing his way.
The only reason to draft Kelee Ringo would be to rely on his High School recruiting profile and potential, but that was multiple years ago. He is currently, simply put, a bad football player. If Georgia and Kirby Smart can’t turn that potential into success, I wouldn’t be jumping at my chance to likely be the next failed coach to try.
Scouting Card Key
- Age refers to the age of the player come draft night, rounded to the nearest half-age.
- Percentage numbers in the Player Info and Combine Stats sections – This refers to the percentile that number belongs to among all players at his position, going back nearly a decade.
- CVRGrade – PFF Coverage Grade.
- Tgt/Snap – The percentage of a players snaps in which he was targeted.
- QBRA – QB Rating Against.
- Snaps/PEN – Snaps per Penalty. In other words, how many snaps does he play before getting his next penalty. The higher the number, the better.
- TDA – Touchdowns Allowed.
- RecYdsA/Tgt – Receiving Yards Allowed per Target.
Credit
Advanced stats – pff.com
Scouting card template / idea – Jordan Pun @Texans_Thoughts
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