Scouting Notes
- Unreal athlete.
- The leanest and meanest 270lbs I’ve ever seen.
- Dominated smaller defenders as a blocker when he got his hands on them.
- Insane power, can throw D-Linemen to the ground without much use of his lower body.
- Great awareness to block multiple players in one play.
- Blocks better than some of the highly regarded O-Linemen in this Draft.
- High-end competitor.
- Not much of a separator, but his natural size already gives him separation from Defensive Backs.
- Still unsure in space, if he learns to be more instinctual he can be a HOF level talent.
- Blocks way too high, defenders can easily slip under him if they are aware. He must lower his pad level.
Short Summary
Darnell Washington is a UNICORN. If you thought Kyle Pitts, was a unicorn, Washington takes that adjective to a whole other level.
In summary, he is massive, insanely powerful, huge, a great blocker, gigantic, a competitor, and humungous. Oh, and did I mention he is a GIANT for his position? Sure, he has some blemishes to clean up in his game, but who doesn’t? He is a lot more polished and ready than he’s given credit for, and pair that up with his unreal physical tools, he is a no-brainer Top 5 prospect for me. His ceiling is as high as it gets, and I can’t imagine how a player like him won’t produce at the next level.
Scouting Card Key
- Age refers to the age of the player come draft night, rounded to the nearest half-age.
- Percentage numbers in the Player Info and Combine Stats sections – This refers to the percentile that number belongs to among all players at his position, going back nearly a decade.
- Percentiles in the Advanced Stats portion for cumulative stats are snap-adjusted. In other words, naturally, a player with more snaps will allow more sacks. Therefore, the percentiles are calculated using the snap-adjusted number, rather than the straight-forward total.
- PBLK Grade – PFF Pass Block Grade.
- RBLK Grade – PFF Run Block Grade.
- Block% – The percentage of a player’s snaps he was a designated blocker, as opposed to a receiver.
- Drop% – Drop rate, or the percentage of overall targets that were dropped.
- CTT, CTC% – Contested Targets & Contested Catch Rate.
- Y/RR – Yards per route run.
- Drive – Leg drive, or the ability to not only hold your ground as a blocker, but to drive the defender backwards.
- Radius – Catch radius size and usage.
Credit
Advanced stats – pff.com
Scouting card template / idea – Jordan Pun @Texans_Thoughts
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